Carl Shedd
Carl Shedd
Co-Founder and World Director at Ruckus Games
Frisco, United States

Summary

I have worked in the industry professionally for 20 years. In that time I have been part of shipping seven multi-platform titles as well as many accompanying DLCs. I am still a hobbyist at heart and have an incredible passion for the trade. I enjoy being challenged by industry peers and strive to expand my knowledge of the state of the art.

Skills

3D ModelingLightingLevel Artist

Software proficiency

Modo
Modo
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Reel

Productions

    • Video Game
      Borderlands: The Pre-Sequel
    • Year
      2014
    • Role
      Level Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands 2: DLC
    • Year
      2012
    • Role
      Level Artist / Lead Level Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      Visual Designer / Level Artist
    • Company
      Gearbox Software
    • Video Game
      Rage
    • Year
      2011
    • Role
      Visual Designer / Level Artist
    • Company
      id Software
    • Video Game
      Borderlands: Zombie Island of Dr. Ned
    • Year
      2009
    • Role
      Level Designer / Level Artist
    • Company
      Gear
    • Video Game
      Borderlands
    • Year
      2009
    • Role
      Visual Designer / Level Artist
    • Company
      Gearbox Software
    • Video Game
      Brothers In Arms: Hell's Highway
    • Year
      2008
    • Role
      Visual Designer / Level Artist
    • Company
      Gearbox Software
    • Video Game
      Brothers In Arms: Earned In Blood
    • Year
      2005
    • Role
      Level Designer / Visual Designer
    • Company
      Gearbox Software
    • Video Game
      Brothers In Arms: Road to Hill 30
    • Year
      2005
    • Role
      Level Designer
    • Company
      Gearbox Software